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Cut links - ^ RM drag Node > Cut links

 

Input

  • Ambient Occlusion
  • Attribute
  • Color Attribute
  • Object Info
  • RGB
  • Volume Info

Texture

  • Brick Texture
  • Checker Texture
  • Environment Texture
  • Gradient Texture
  • Image Texture
  • Magic Texture
  • Noise Texture
  • Point Density
  • Sky Texture
  • Voronoi Texture
  • Wave Texture
  • White Noise Texture

Color

  • Brightness/Contrast
  • Gamma
  • Hue/Saturation/Value
  • Invert Color
  • Mix (Legacy)
  • RGB Curves

Converter

  • Blackbody
  • Color Ramp
  • Combine Color
  • Combine HSV (Legacy)
  • Combine RGB (Legacy)
  • Mix
  • Shader to RGB
  • Wavelength

Link

  • Remove
  • Disconnect

 

Vector Nodes

  • Bump Node
  • Displacement Node
  • Mapping Node - The Mapping node transforms the input vector by applying translation, rotation, and scaling.
  • Normal Node
  • Normal Map Node
  • Vector Curves Node
  • Vector Displacement Node
  • Vector Rotate Node
  • Vector Transform Node

Color Nodes

  • Brightness/Contrast Node
  • Gamma Node
  • Hue/Saturation/Value Node
  • Invert Color Node
  • Light Falloff Node
  • Mix Node
  • RGB Curves Node

Converter Nodes

  • Blackbody Node
  • Clamp Node
  • Color Ramp Node - The Color Ramp Node is used for mapping values to colors with the use of a gradient.
  • Combine Color Node
  • Combine XYZ Node
  • Float Curve
  • Map Range Node
  • Math Node
  • Mix Node
  • RGB to BW Node
  • Separate Color Node
  • Separate XYZ Node
  • Shader To RGB
  • Vector Math Node
  • Wavelength Node

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